At this point, we recommend Pass Without Trace. He also gains Misty Step automatically and the choice of another spell. Use it to improve Astarion's Dexterity by two.Īt the fifth level of Ranger, Astarion gains an Extra Attack, increasing his damage output tremendously, especially after the first round of combat. Of note is a boost to his Initiative bonus and a personal Invisibility skill.Įnhanced Leap is a good spell to take at this point, increasing Astarion's mobility.Īt your fourth Ranger level, you'll be given a feat. This gives Astarion more stealthy options that synergize well with his Assassin boons. Take the Gloom Stalker subclass here with your third Ranger level. With your second level of Ranger, take Archery as your Fighting Style.Īs for spells, Hunter's Mark and Ensnaring Strike are the best options. Pick Urban Tracker as your Natural Explorer choice for the Sleight of Hand proficiency. Make Bounty Hunter your Favoured Enemy for the Ensnaring Strike buff.Assassin's Alacrity instantly replenishes actions and bonus actions at the start of combat, making Astarion the perfect ambusher.Assassinate: Ambush guarantees critical hits against surprised enemies.Assassinate: Initiative gives you Advantage against enemies who haven't moved yet on the first turn of combat.These allow you to use the Hide, Disengage, and Dash actions as Bonus Actions. You'll automatically get access to Cunning Actions. We recommend Perception and Deception.Īstarion gets Evasion with his final level, which improves his ability to survive against deadly spells. The extra point in Wisdom is really only for Perception checks.Īstarion gets Uncanny Dodge at this level, which lets you take half-damage upon being hit.Īt this level, you get to improve two of Astarion's skills. Take the Ability Improvement feat and increase Astarion's Dexterity and Wisdom by one point each. This is our final level of Fighter and provides Astarion with an Extra Attack, which is a vicious addition to our already-brilliant arsenal of attacks. Not only does this improve Astarion's weapon options, but he gets a +1 to Armor Class when dual-wielding. On our penultimate level of Fighter, take the Dual Wielder feat. With as many attacks Astarion should be making per turn, turning more of them into critical hits can only be a good thing. We go with Champion for its Improved Critical Hit. This level of Fighter gives Astarion his second subclass. This improves his action economy incredibly. With this second level of Fighter, we get Action Surge, allowing Astarion to replenish his action once per rest. Along with this, make sure you pick Two-Weapon Fighting as your Fighting Style - it's an easy choice to gloss over! Here's where we take our first level of Fighter. As a dual wielder, this is a fantastic boon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |