![]() And Signets are only useable at character level 50, since only purple talismans have an opem signet slot, which I do not believe you are at currently. Signets I *believe* require the same type like Glyphs and Weapons, but I haven't done a lair yet so I don't know for sure. The Secret World combat gear and skills are designed to be. Those items will be completely destroyed and, other than adding item experience, will not affect the item you are empowering in any way. ![]() When you empower an item, you sacrifice 1-5 other items and pay anima shards to add experience to that item. They can be of HP, Attack, or Heal Rating, however. weapon specific items (MIRV Launcher, High-Rollers Chain, etc.) But have no affect on: - generic items (Generalists Belt, Ashes of Crushed Cities). Aim for a full set of epic (purple) healing talismans with epic (purple) glyphs. Each one can hold any one of the nine different weapon classes. Glyph Crude Simple Intricate Empowerment is the process by which you increase item level. Quick thing to remember: For weapons and glyphs for Fusion they have to be of the same type (L20 green sword needs another l20 green sword to fuse to 1 blue- a L20 green sword and a L20 green shotgun = S.O.L for L20 Fierce glyph you need a second L20 Fierce glyph- a L20 Fierce and a L20 Elusive = S.O.L)įor talismans you need a second L20 green *of the same slot*. Quick thing to remember: For weapons and glyphs for Fusion they have to be of the same type (L20 green sword needs another l20 green sword to fuse to 1. There are a few things to keep in mind: Weapon glyphs are only active while wielding that weapon. Glyph placement does not affect the value of stats that are given, but do affect versatility if you intend to do multiple roles. Making the jump to mythic gear doesn't make you that much more powerful but it is a big boost to item power. ![]() Similar applies to your other main talisman- lets say you got your well-worn tutorial freebie for your neck, to take your waist to blue you'll have to level a second waist-slot talisman to 20 green. 2 Devastating (critical power) glyphs - Makes critical attacks more effective. ago I'm fairly sure full purples (E30 weapons and talismans, E20 glyphs, E20 signets) were meant to be exactly 450ip except there are no wrist signets in the game. For your other green weapon to blue you'll need to level a second weapon *of that type/slot* to L20 green to fuse. Main Weapon: Devastating glyph (weapon glyphs only give you benefit while. When you hit level 25 blue in a weapon, you'll need a second 25 blue (that you upgraded) to go to purple. ![]() That's a freebie/tutorial grant that you get one time. Are you referring to the talisman and weapon you get for hitting green20 in one? ![]()
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